The portable wargame in action: Soviet combined arms assault... More later... |
Part One: Thoughts on 'offset square' grid system
Demonstrating 60-degree fire arcs on an 'offset square' grid. Note that (a) the squares are rectangles, (b) the long axis of the rectangles is aligned with the long axis of the page. |
No one is going to be so exact, of course, but it seems to me that an aspect ratio of 7:6 (1.167/1)or 8:7 (1.143) would be a good approximation. Somewhat inconveniently, 1.155 lies half way between 1.167 and 1.143. In these diagrams the cells are 21mm across by 18mm high - a 7:6 aspect ratio. Incidentally, I would recommend anyone adopting this scheme to align the rectangles with the long sides parallel to the long sides of the playing surface.
The point of this article is how are the cells to be treated. In the Bob Cordery's Portable Wargame, the 'offset' square cells are treated as such: having four sides. I tend to treat them as having six sides still: Two 'vertical' long sides; four 'horizontal' short sides (opposite pairs or which happen to be co-linear!).
I wanted to see what the effect would be on a unit's facing, and given a limited, 60-degree, arc of fire. In the diagrams, I have used 'tank' symbols to indicate facing. But I ask you to imagine them to be assault guns, with a firing range of 4 cells, and its traverse limited to 30-degrees either side of dead ahead. The first diagram shows the cells in range, depending on the facing: 'up-right', 'up-left' and 'horizontal' (I wish I could think of better terms!). You will notice, of course, the apparent asymmetry of the firing 'arcs' in the first two cases.
The point of this article is how are the cells to be treated. In the Bob Cordery's Portable Wargame, the 'offset' square cells are treated as such: having four sides. I tend to treat them as having six sides still: Two 'vertical' long sides; four 'horizontal' short sides (opposite pairs or which happen to be co-linear!).
I wanted to see what the effect would be on a unit's facing, and given a limited, 60-degree, arc of fire. In the diagrams, I have used 'tank' symbols to indicate facing. But I ask you to imagine them to be assault guns, with a firing range of 4 cells, and its traverse limited to 30-degrees either side of dead ahead. The first diagram shows the cells in range, depending on the facing: 'up-right', 'up-left' and 'horizontal' (I wish I could think of better terms!). You will notice, of course, the apparent asymmetry of the firing 'arcs' in the first two cases.
But look at the arrowed lines. Passing through the centres of the cells along the extreme left and right of the 'arc' and straight ahead, they do indicate the practical symmetry of the '60-degree' arcs. I have placed the 30-degree angle of a set-square to demonstrate this (and to show that the 7:6 aspect ratio is quite accurate enough for our purposes).
The page flipped, and hexes sketched over the 'squares' The symmetry of the arcs is much clearer! |
To show further just how truly symmetrical those arcs of fire are in practical terms, I turned the piece of paper over. You can see how the ink soaked through to form a mirror image of the above. Then in pencil I roughly sketched in the hex-field. You can see there that the firing arcs are indeed symmetrical.
Reverting to the original. I added some dots to indicate a 120-degree arc. The symmetries are much easier to discern and to understand. Even so, I believe the 60-degree arcs would better represent the limits of firing units lacking the 360-traverse capacity of tanks, say.
Part Two
Now we come to my version of the Portable Wargames 'Soviet Combined Arms Assault'. Well, the beginnings of it anyhow. First off, I played it on my little 10x10-square table, set up on the kitchen table. The original hex-field map had to be adapted to my table, which tended to stretch it slightly in the up-down direction. The extra square in width was occupied by a wide, fast-flowing river.
Kampfgruppe Fredrickson |
German: Kampfgruppe Fredrickson (Oberst Willi Fredrickson)
- 1 Command Unit (mounted in light half-track) nominal SP = 6- 2 Infantry Units (Rated average) @ 4SP (Strength Points) = 8SP
- 2 Machine-Gun Units (Rated Average) @2SP = 4SP
- 1 Infantry Gun Unit (Mountain gun in the original, Rated Average) @2SP
- 1 Anti-Tank Gun Unit (PaK40, Rated Average) @ 2SP
- 1 Tank Unit (PzIIIL, Rated Elite) @3SP
Total 8 units including the Colonel himself in his halftrack
SP = 25.
To this add 3 squares of field works @1SP, 3 minefields @2SP and 4 wire entanglements @1 SP brings the total SP to 38.
Exhaustion point: loss of 9SP (I have to admit, I am not clear whether the nominal SPs of field defences go towards the exhaustion point. I was inclined to think not.).
Elements of 101 Mechanised Brigade |
Russian: Lead elements of 101st Mechanised Corps, commanded by Col Pavel Strelnikov.
- 1 Command Unit, represents by a stand with a battle flag, accompanied by a jeep. SP=6 (nominal)- 6 Rifle units (Rated Average) @4SP = 24SP
- 1 Field Artillery Unit (Rated Average) @2SP
- 1 Anti-Tank Unit (45mm/L66, Rated Average) @2SP
- 4 Tank Units (T34/76, Rated Average) @3SP = 12SP
Total number of units, 13
SP = 48; Exhaustion point, loss of 16SP.
Germans dug in and awaiting the Russian onslaught. |
The Germans I set out as far as possible according to the original book scenario. As seen in the diagram. Oberst Frederickson parked his half-track within the works occupied by 1st MG Unit. In this action, I tended to think of the units as companies, and so I'll describe them. That suggests that Col Strelnikov's force might have been the bulk of a Mechanised Brigade - most of the heavier support weapons having been left behind in the 'steady advance' of the previous days 'in the face of almost non-existent German resistance' (quotations from R. Cordery, The Portable Wargame, p80). In the above picture, the anti-tank obstacles stood in for minefields and were treated as such.
Russians approaching the forward defensive locations of the German line. Number 5 Company has reached the re-entrant in the line of wire entanglements. |
The were several changes I made to the scenario:
1. Square grid instead of hex-grid:
2. Strength Points instead of the 'Sudden Death' option. I did, however, use the 'Going
Solo' card system of activating units.
3. The infantry and machine gun units' strength points were indicated by the number of stands - 4 for the rifles, 2 for the MGs.
4. I had the Russians advancing on a broad front...
4. I had the Russians advancing on a broad front...
To be continued...
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